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3 Pokemon Games That Didn't Get the Appreciation They Deserved

In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream video games around. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing excitement surrounding trading card values ensures near-daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

Yet despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were buried by the excitement of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Amy Gonzalez

A seasoned gaming enthusiast with over a decade of experience in reviewing online casinos and sharing winning strategies.

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