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Tetris Didn't Win at This Gaming Ceremony — A New Category Could Fix That

Each time a significant honors show approaches, one notices an outcry for introducing of new categories to honor overlooked contributions and delight the hearts of enthusiasts who have specialized interests.

Another commentator previously argued for a horror game category. It would be amazing. So would board games, this being someone's personal cause. But they will have to forgive me for pushing forward since similar to dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; it’s very subjective, and it will always start arguments and end in fuzzy definitions. It's understandable that movie academies avoid this approach. Yet it remains an unavoidable compromise in the world of gaming, showing incredible range they hardly constitute as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies presently include award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications successfully include many game types, and you can find room for numerous titles.

This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Think about these this year’s best games, showing diverse approaches: structural challenges in a particular game, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Simply put, no category fits.

Recognition Challenges

There are dozens outstanding logic titles published annually that have no home during gaming ceremonies, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked for anything in 2014
  • Another creative title received no nominations during that ceremony
  • A beloved organization game received no acknowledgment recently
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games count as most popular titles worldwide continuing this trend for over a decade.

The famous puzzle experience competes with famous sandbox experiences competing to become highest-selling title ever; it additionally competes as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. It would be easy to populate a field of five interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

Restating the point, these represent titles that otherwise have no home at major gaming awards. Puzzle game makers function at the hard edge of video game design, developing some of essential manifestations of the video game form. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.

Written by

Amy Gonzalez

A seasoned gaming enthusiast with over a decade of experience in reviewing online casinos and sharing winning strategies.

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